Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV show has made a triumphant return to its platform, and it's fair to say that audiences were delightfully shocked by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed various facets of the gamer's adventure.
We followed vault-dweller Lucy, attempting to do the right thing and learning that the ruined world made that exceptionally challenging; Max, the militant faction initiate, who begins to question his faction's authority and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any moral compass out in the irradiated badlands.
Setting the Stage for a New Chapter
The show's first season finale disclosed key information about those responsible for the atomic conflict that sealed a population in underground vaults for hundreds of years. It also posed several enigmas unanswered for the second season – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the response to the show, so now people are bringing more excitement and altered expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, desolate iconic highway vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its creators insisted on real props and environments were fabricated, reflecting the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s real.”
In fact, almost everything you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were apparently rather intimidating up close.
A Labor of Love
The Fallout series works because it is crafted by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the franchise. This shared passion for the lore is evident in the finished show.
The second season is debuting on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This schedule will allow for a new viewing experience, a dynamic the creators themselves are eager to engage with.
“It's richer, it’s bigger, it’s wittier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”